A creative, enthusiastic Computer Games Development graduate with a flair for design and programming, and a good eye for detail. A passion for lighting and graphical shaders; spare time is devoted to researching and creating the techniques used to improve visual fidelity in 3D applications whilst maintaining optimal performance. Experiences include Unity, 3DS Max, Adobe Photoshop and Visual Studio, primarily programming in C/C++. Achievements: Leading teams of up to 15 individuals to complete projects to deadlines and specifications, creating texture maps and 3D models for Royal Army simulations and working on personal projects such as an OpenGL renderer. Enjoys a challenge and excels at problem solving using own initiative. Works well as part of a team and also independently. A keen archer outside of work and a dedicated gamer, takes pride in accomplishing goals through reviewing and improving to achieve the desired result.
Senior Software Engineer at Samsung Electronics R&D Institute UK
Bachelor’s Degree, Computer Games and Programming Skills