đŠī¸ Principal FX Artist @ Guerrilla (Amsterdam). Working on the real-time volumetric cloud systems for the Horizon franchise games. Nubis, Evolved: Real-time voluntric clouds for Skies, Environments, and VFX. https://advances.realtimerendering.com/s2022/index.html#Nubis Previously Senior FX TD at Blue Sky Animation Studios in New York & Connecticut Savannah College of Art and Design From Spring, TX. http://www.schneidervfx.com
Principal VFX Artist at Guerrilla Games
BFA, Computer Art