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Andrew Schneider

Principal VFX Artist

Guerrilla Games

Country or State

Netherlands

Bio

đŸŒŠī¸ Principal FX Artist @ Guerrilla (Amsterdam). Working on the real-time volumetric cloud systems for the Horizon franchise games. Nubis, Evolved: Real-time voluntric clouds for Skies, Environments, and VFX. https://advances.realtimerendering.com/s2022/index.html#Nubis Previously Senior FX TD at Blue Sky Animation Studios in New York & Connecticut Savannah College of Art and Design From Spring, TX. http://www.schneidervfx.com

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Current Position

Principal VFX Artist at Guerrilla Games

Degrees

BFA, Computer Art

Skills