Working with companies like Epic Games, The Foundry, Autodesk and Lenovo, I build and execute go-to-market programmes for 3D computer graphics, Cloud, SaaS, VR & Realtime Visualization products and services. I specialize in the AEC (Architecture, Engineering & Construction), Product Development and Media & Entertainment sectors.
Worldwide Segment Manager: Architecture, Engineering & Prodcut Development at Lenovo
Master of Arts (M.A.) and Bachelor of Arts (B.A.), History of Art