I have a Master's degree in Computer Science at UOIT. My thesis explores game design with tangible user interfaces (TUI) and fiduciary augmented reality (AR). I have also developed games using AR as a central mechanic. Prior to that I graduated from the Game Development & Entrepreneurship program at UOIT, throughout which I was exposed to a variety of game development activities. I would say that I work best as a game engine/framework programmer. I believe in simplifying the designer's job by providing useful tools and a sturdy code base to get game projects moving. I also thoroughly enjoy game graphics; I have a lot of experience with OpenGL and GLSL, and I love experimenting with different shading methods and algorithms. Also, whenever I have the chance, I enjoy practicing 3D modelling and animation in Maya. I am strong with C++, and have been mainly developing for the PC. I also develop for iOS using C/C++/Objective C, as well as some Android development with Java. Strengths: Programming; Game Mathematics; Game Engines; Augmented Reality; 3D Animation
Gameplay Engineer at Infinity Ward
Master’s Degree, Computer Science