Croquet is a fully decentralized, edge-based platform that provides frictionless deployment of massively shared, web-based games, apps, tools, and commerce platforms. I am a computer scientist and entrepreneur who has focused on interactive 3D and using 3D as a basis for new user environments and entertainment for over thirty years. I create world-class teams and ship impossible products. I was Founder and CTO of Wearality Corporation, where we created the Wearality Sky featuring the widest field of view lenses in focus everywhere. As a Senior Fellow at Lockheed Martin MST I focused on next generation human centric computing and collaboration. I developed many key technologies including extreme wide field of view lenses for AR (over 140° field of view) and immersive VR (180° field of view with a single lens). I was the designer of the DoD Virtual World Framework – a browser based collaboration system. I was the chief architect of the Open Croquet Project, where I worked with Alan Kay (Turing Award winner), Andreas Raab, and David P. Reed (architect of TCP/IP). I was CTO and co-founder of Teleplace, Inc. providing a collaboration platform developed for enterprises. In 1987, I created ''The Colony'', the very first realtime 3D adventure game/shooter and the precursor to today's first-person shooters. The game won the ''Best Adventure Game of the Year'' award from MacWorld Magazine. In 1988, I used these technologies to create a virtual set and virtual camera system used by James Cameron for the movie The Abyss. I founded Virtus Corporation in 1990 and developed Virtus Walkthrough, the first real-time 3D design application for personal computers.