I currently work as a Associate Art Director responsible for ensuring all art across our projects meet the style, quality, and performance while also managing a team of leads in their respective art disciplines. This include world, characters, VFX, animation, and UI. I am a senior world builder with a background that includes world/level prototyping, level design, modeling, texturing, lighting, play testing, and resource/performance management. Technical Skills include: - Autodesk 3d Studio Max and Maya - Adobe Photoshop - Zbrush - Substance Designer & Painter - Speed Tree - World Machine
Associate Art Director at Blizzard Entertainment
BA, Game Art and Design