I have a passion for designing & engineering the spatial computing UI+UX we interact with today, and will live in tomorrow. ''EditorXR : SF Design week 2018 award winner : Best in Virtual Tech'' @ Unity Labs, developing XR projects like Wireframe AR(for Magic Leap), Unity3D's EditorXR, and MARS. In this role, I’m working in a holistic capacity, on engineering/design/research/UX/UI/tech-art/animation. Beyond engineering & design, which act as my foundation, I focus my efforts on research (patents) in the XR(VR/AR/MR) field. du3d.org twitter.com/3duaun instagram.com/uaun uaun.net Science, technology, mathematics, philosophy, futurism, and meditation greatly inspire both my professional work, and personal artwork. Currently Developing TBA XR (VR/AR/MR) experimental UI+UX, and art related experiences/installations : Oculus/Vive/Hololens/MagicLeap/etc I've been a software engineer for 12+ years, with an emphasis on XR design/UX & UI since the release of the DK1(2013). I've also worked as an 2D/3D Artist/Graphic Designer/Tech-Artist/Sound Designer for 15+ years. I Have 12+ years experience working with the Unity3D development environment. With an emphasis on UI, UX, interactive-art, and gameplay programming. I have experience developing projects with multiple deployment target platforms, while utilizing the relevant strengths of each platform, and accommodating each platform with assets/shaders/etc that best suit the limitations of each platform. I focus on coding efficient systems-architecture, gameplay, & interaction (UI/UX). Throughout my career, I've also acted as a technical-artist on a number of projects. I have experience in the majority of the major 3D packages: Maya, Houdini, 3DS Max, Blender, etc. In addition, I've worked in character animation, video compositing(Layer & graph based), motion graphics, commercial design, logotype, painting/illustration.
Researcher/Designer/Engineer : Advanced XR UX Group @ Unity Labs at Unity Technologies