I have been making games since I was a kid, starting with Macromedia Flash's ActionScript 2.0. This led me to work on a few notable AAA games and eventually Unity, the world's most widely-used game engine. I currently lead a team there to drive new products, provide data-driven gaming insights, and create sustainable user LTV for our customers. Previously a Producer & Product Manager on The Sims Team at Electronic Arts. My specialties include UX / UI, gameplay features, metagame progression models, game economies, and development process improvements. In the more distant past I've worked on Activision's Call of Duty series, founded a 38-person indie game startup to make a networked multiplayer game in Unreal, and worked as a graphic designer at a Fortune 500 company. In my free time, I do freelance artwork for various clients in the mobile, AR, board, and card game business. I'm also a top 1000 globally-ranked Magic: The Gathering player across both constructed and limited formats (in case it wasn't obvious that I love card games). I am often quite terrible about being active and/or checking my LinkedIn, so apologies in advance :)
Director of Operations, Consulting, & Insights at Unity Technologies
Bachelor of Science, Business Administration