CEO at Paradox Interactive. Since 2003 we have built Paradox from a 7 man studio to an international Publisher with over 600 employees and a handful of partner companies developing games under the Paradox Publishing umbrella. Driver of organizational improvements and implementation of best practices across departments over the past 17 years. Capable of resolving multiple and complex (sales, legal, financial, operational) issues as well as leading teams of highly skilled professionals. Key areas of expertise include: - Strategy, Vision & Mission Planning - Sales & Marketing Leadership - Profitability Analysis - Programs, Services & Products - Contract Negotiations & Strategic Alliances - Public Relations & Media Affairs - Human Resources Management - Team Building & Performance Improvement
CEO & President at Paradox Interactive
Almost MSc, International Business