As a Creative Director who loves building Transformational Games, I bring a holistic Play Thinking approach to my work that prioritizes intrinsic motivation and a positive user experience equally with positive outcomes. I'm passionate about using Virtual Reality and video games for positive impact and am considered by my peers to be a Creative Leader in the nascent market segment of Immersive Healthcare. I've helped build and manage small, collaborative, and diverse teams that are well-regarded for the quality of their work and their capacity for innovation. My approach bridges People and Product, and is informed by a game development career spanning over twenty-five years on prominent industry-leading titles in several categories: Adventure Game (Grim Fandango) Platformer (Psychonauts) Flight Action (Star Wars: Rogue Squadron series, Star Wars: Starfighter, Lair) Social MMO (There) Toys to Life (Skylanders series) Virtual Reality Health and Wellness (REAL System) Shipped Titles: www.gamedevmap.com Pleasant Cove (REAL Immersive VR System) Mindful Market (REAL Immersive VR System) Island Antics (REAL Immersive VR System) Happy Valley (REAL Immersive VR System) Skylanders Imaginators (Multiple Console Platforms) Skylanders Trap Team (Multiple Platforms) Skylanders Giants (XBox 360) Skylanders Spyro's Adventure (Wii) Lair (PS3) Star Wars: Rebel Strike (Gamecube) Psychonauts (XBox) There (PC Online) Star Wars: Starfighter (PS2) Star Wars: Rogue Squadron (N64) Grim Fandango (PC) Imagynasium (PC)
Senior Designer and World Builder at E-Line Media
BA, Computer & Video Imaging