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Holger Gruen

Fellow - Advanced Graphics Program (AMD)

AMD

Country or State

Germany

Bio

I did start creating real-time 3D graphics software technology over 30 years ago. In the past I held jobs in middleware, game and military simulation companies. More recently I have been working for GPU IHVs. I am a regular speaker at events such as GDC and have also been writing technical articles about various real-time rendering techniques (see e.g. ShaderX4, ShaderX5, ShaderX6, GPUPro, GPUPro 2, GPU Pro 3 Game Engine Gems 2, JOGD, Game Developer Magazine, www.gamasutra.com, Eurographics 2009, GPU Pro 6, GPU Zen, HPG 2018, Raytracing Gems, GPU Zen 2, HPG 2020, Raytracing Gems 2 ).

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Current Position

Fellow - Advanced Graphics Program (AMD) at AMD

Degrees

Diploma, Computer Science

Skills