I am a software engineering generalist with over a decade of experience creating games in C++. I'm also experienced in building and leading strong, cross-functional software development teams. I've been a foundational member of two teams that scaled from roughly 10 members up to well over 100 members at both Disney and Electronic Arts. I enjoy the challenge of writing performant, well architected software and leading teams that do the same. I've shipped multiple mobile games and spent the last 9 years of my career bringing AAA first person shooters to mobile platforms. My approach is to find the fun or core first. This can be applied to any system. Make a proof of concept to make sure you are building the right thing. Once you have this, you and your team can set to work ''shipping the game''. As a leader, there's nothing better than enabling your team to make innovative, world-class experiences that players love.
Studio Technical Director at EA Industrial Toys
Master of Science, Computer Game Development - Programming Focus