I help organizations realize the promise of performance based learning, assessment, and enhanced decision making by bringing games and simulations to personnel development and performance programs. Driven by over 20 years of experience and lessons learned, I help customers navigate the creation and employment of innovative solutions within diverse and unique organizational cultures. Since my undergraduate research on the design of collaborative problem solving environments for high level mathematicians, I've been fascinated with optimizing the digital human-information interface. I apply my background in training and education, AI and agent-based systems, human factors, usability, game development, and general modeling and simulation to explore new avenues and applications for serious games. My research and development programs have contributed to the establishment of games as a disruptive technology and my volunteer efforts with professional and trade associations support the growth of the industry developing around serious games. Specialties: Simulation and game-based training, distance learning applications, artificial intelligence and cognitive agent technologies, usable command and control systems, proposal and report writing, experienced speaker/presenter, program management, team management, client-relationship management.
Vice President Serious Games at BreakAway Games
M. Ed., Instructional Systems Training Design and Development