Veteran Character Animator and team leader with 15+ years of game development experience. Skilled in the full range of game animation including keyframe, motion capture (studio & data), pipeline development, rigging, engine integration, and synthetic data for AI/ML computer vision algorithm training. Previous: Epic Games, Irrational Games/Ghost Story Games, Autodesk, Avalanche Studios, The Molasses Flood, and Kaos Studios.
Sr. Product Manager, Animation at NVIDIA
BFA, Computer Graphics