I have over 29 years of experience in 3D production, technologies and AAA video game development, with a core background in 3D art and technologies. I am a tinkerer at heart, making game tech and experiences fulfills all of my creative desires. I have directly contributed to the design, art, and development of over 16 shipped titles, as well as several canceled or unannounced projects and demos. I have strong technical skills, including specialization in shaders and rendering, content tools and workflows, procedural design systems and toolkits, and scaled world building. I also have experience with many game engines and technical tools.I have excellent leadership and management skills and am highly creative, with a passion for creating immersive game experiences. I have strong collaboration skills and am able to work effectively with other members of the development team. I am adaptable and able to quickly learn and adopt new tools and technologies. I have worked with influential companies including EA, Activision, Atari, Take2/Rockstar, Sony, Amazon Game Studios and AWS Game Tech. My specialties include technical art, shaders and rendering, content tools and workflow design, Python, procedural world building systems and toolkits, terrain, environment art, performance optimization, content memory management, and product/program/project/production management. I am Scaled Agile certified. I believe the future is platform agnostic gaming experiences and cross-platform play that focus more on the consumer and their identity, then the identity of the device or service we play through. A web of game experiences spread across all the devices in our life. We may take gaming on the go with our tablets and phones, but come home to an extended HD experience in our living room, or cutting edge PC. (I guess my long term vision, right now connects to what people are now calling the metaverse.) Projects: - Open 3D Engine (o3de.org) - AWS Lumberyard - MaxplayGDS, w/ OrigamiSky (Cross-platform) - Uncharted: The Nathan Drake Collection (PS4), - Gravity Rush Remastered (PS4), - Titanfall (X360) - Starhawk, and Warhawk (PS3) - (many others included in my profile below)6 Specialties: - Technical Art - Shaders and Rendering - Content Tools and Workflow Design, Tools, UX - Python - Procedural World Building Systems and Toolkits - Terrain - Environment Art - Performance Optimization - Content Memory Management - Product/Program/Project/Production Management - Scaled Agile Certified
Senior Design Technologist at Amazon Web Services (AWS)