Over the years I’ve worked with talented designers, animators, content makers, writers, producers and VFX artists. I direct volumetric shoots + photogrammetry based vr experiences for interactive, immersive storytelling, as well as CGI forms of VR and AR experiences. I enable teams to experiment with interaction design prototypes, identifying the opportunities and implications of emerging technologies, from prototype stage to production, post and delivery. Cross platform projects have spanned Volumetric VR, Interactive narrative, Augmented reality, Virtual reality, ML, Apple Watch, Immersive performance, 360 video, Unity, Google Cardboard, TV, 3DTV, gestural interfaces, iOS, Playstation, facial-recognition-controlled drone performances. Specialties: Storytelling through emerging tech, volumetric direction, embodied narrative, conceptual innovation, interactive VR narrative, uncovering opportunities for emerging tech, pitching and presenting, creative direction, interaction design, UI design, motion transition design, motion sketching, prototyping. Major interests: Challenging technology, actor-led interactive performance, public engagement, interactive narratives, natural interaction, invisible UI.
Art Manager at Meta
Master of Arts (MA), Design Interactions