Virtual reality Game Producer working on diversifying and promoting the growth of the VR content ecosystem. Former Oculus Content Launch Manager. In the past, I've worked at USC’s Institute for Creative Technologies and in content development at Sony Pictures Television publishing VR experiences for Oculus, Playstation VR, and 360 video platforms as well as developing film and television entertainment content. I've also been involved in PSCC within the Association for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH), and the ACM Spatial User Interactions Conference. I worked with research projects on player proxemics to virtual characters in VR, decision making in VR, and the effect and retention success of context-dependent memory encoded within virtual worlds. I have an MFA from the Interactive Media and Games Division at the University of Southern California School of Cinematic Arts and a BA, in Fine Art and Communications with a focus on Marketing and Advertising from Florida State University.
Game Producer at Oculus VR
Master of Fine Arts (M.F.A.), Interactive Media and Games Division