For over 20 years I've been responsible for the creation of award winning interactive software. As lead designer and creative director, I've shipped dozens of software titles representing tens of millions of copies sold across a wide spectrum of platforms, from mobile to PC through the gaming console evolution. For most of these projects my teams were pushing in new technology directions and creating positive industry disruption. In the past 7 years, I've helped Oculus and Facebook bring a new level of immersion to the world through VR. Now my focus is broadening into new areas including enterprise use cases and the future of work through AR/VR. While my passion leans more toward the creative, I've been involved in some of the most advanced technology pushes from the early days of 3D graphic engines through milestones like multi-pass rendering and real time lighting and now into the new worlds of virtual and augmented realities. I smile remembering the emergence of personal computers, then modern consoles, then mobile, and recently AR/VR... but I smile widest when imagining all of the new technology directions that will power new generations of applications.
Director of Development at Oculus VR
Electrical Engineering