Generalist programmer, optimizer, developer relations engineer, machinist, welder, maker of things, lover of nature. Public Speaking: ''A crash course in SIMD with ISPC'' Computer Science/Optimization & Vectorization, Utrecht University Guest Lecture, 6/2022 GDC 2022: Performance Tuning Games for Hybrid Architectures EA DevDays 2021: Optimizing Games for Hybrid Architectures Frostbite DevDays 2022: Performance Best Practices for Intel Platforms (CPU, iGPU, dGPU) GDC 2019: Simple SIMD using ISPC (Intel SPMD Program Compiler) SIGGRAPH 2019: Advanced SIMD Programming with the ISPC Compiler GDC2012: What's new in Adreno Profiler Uplinq 2012: Profiling with Adreno Profiler Uplinq 2011: Hands on with Adreno Profiler Credited Titles: ''Red Dead Redemption'' (360, PS3) ''Command & Conquer 4'' (PC) ''Command & Conquer 3: Kane's Wrath'' (PC) ''Command & Conquer : Red Alert 3'' (PC,360,PS3) ''Command & Conquer 3 : Tiberium Wars'' (PC,360) ''The Lord of The Rings : The Battle for Middle-Earth II'' (360) ''Medal Of Honor : European Assault'' (PS2,Xbox,GC) ''Golden Eye : Rogue Agent'' (PS2,Xbox,GC) ''Gladius'' (PS2,Xbox,GC) ''RTX : Red Rock'' (PS2,Xbox,GC) ''Star Wars : Bounty Hunter'' (PS2,Xbox,GC) ''Star Wars : Jedi Starfighter'' (PS2) I am a generalist programmer with experience in CPU performance, GPU performance, Rendering, SIMD, ISPC, rendering, lighting, systems, FX, and tools. Advanced knowledge of C#, C/C++, ISPC. Past experience with OpenGL, OpenGL ES and DirectX.
Staff Game Developer Relations Engineer at Intel Corporation
BS, Computer Graphics Technology