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Pete Brubaker

Staff Game Developer Relations Engineer

Intel Corporation

Country or State

United States

Bio

Generalist programmer, optimizer, developer relations engineer, machinist, welder, maker of things, lover of nature. Public Speaking: ''A crash course in SIMD with ISPC'' Computer Science/Optimization & Vectorization, Utrecht University Guest Lecture, 6/2022 GDC 2022: Performance Tuning Games for Hybrid Architectures EA DevDays 2021: Optimizing Games for Hybrid Architectures Frostbite DevDays 2022: Performance Best Practices for Intel Platforms (CPU, iGPU, dGPU) GDC 2019: Simple SIMD using ISPC (Intel SPMD Program Compiler) SIGGRAPH 2019: Advanced SIMD Programming with the ISPC Compiler GDC2012: What's new in Adreno Profiler Uplinq 2012: Profiling with Adreno Profiler Uplinq 2011: Hands on with Adreno Profiler Credited Titles: ''Red Dead Redemption'' (360, PS3) ''Command & Conquer 4'' (PC) ''Command & Conquer 3: Kane's Wrath'' (PC) ''Command & Conquer : Red Alert 3'' (PC,360,PS3) ''Command & Conquer 3 : Tiberium Wars'' (PC,360) ''The Lord of The Rings : The Battle for Middle-Earth II'' (360) ''Medal Of Honor : European Assault'' (PS2,Xbox,GC) ''Golden Eye : Rogue Agent'' (PS2,Xbox,GC) ''Gladius'' (PS2,Xbox,GC) ''RTX : Red Rock'' (PS2,Xbox,GC) ''Star Wars : Bounty Hunter'' (PS2,Xbox,GC) ''Star Wars : Jedi Starfighter'' (PS2) I am a generalist programmer with experience in CPU performance, GPU performance, Rendering, SIMD, ISPC, rendering, lighting, systems, FX, and tools. Advanced knowledge of C#, C/C++, ISPC. Past experience with OpenGL, OpenGL ES and DirectX.

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Current Position

Staff Game Developer Relations Engineer at Intel Corporation

Degrees

BS, Computer Graphics Technology

Skills