I love computer graphics and related technologies. Got a PhD degree in computer science & engineering, and have worked with professional research and advanced development in the industry for over 10 years at leading technology companies, including Intel and NVIDIA. My research interests span a large range of graphics topics: Real-time rendering, Monte Carlo path tracing, innovative 3D hardware features. I have also led the development of several features that have been productized in graphics processors and APIs. Since 2005, I've published 20+ peer-reviewed articles (including 4 first-authored SIGGRAPH & SIGGRAPH Asia papers). My career in graphics started with graphics programming in the 1990s at part of the Swedish demo scene. I have since got MSc and PhD degrees, as well as co-founded a startup later acquired by Intel.
Principal Research Scientist at NVIDIA
Doctor of Philosophy (Ph.D.), Computer Science