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Rev Lebaredian

Vice President, Omniverse & Simulation Technology

NVIDIA

Country or State

United States

Bio

From the dawn of the computer graphics revolution to the present day, Rev Lebaredian has always been at its cutting edge. His career has seen him plying his skills at Warner Brothers Digital and Disney Dream Quest Images before starting his own venture, Steamboat Software. Top VFX studios around the world have used his work in rendering and volumetric algorithms in many popular films such as “Stuart Little,” “Dr. Seuss’ How the Grinch Stole Christmas,” “X-men 2”, and many more. After moving to NVIDIA, Rev began work on the first shading language for programable GPUs and since then has helped NVIDIA’s teams take on numerous disparate challenges, including large scale automated testing of 3D apps (GTL), advancing real-time physics simulation (PhysX), in-game photography (Ansel), robotics simulation (Isaac Sim), and immersive product design and visualization (Project Holodeck). While his past achievements are numerous, it’s the future he finds the most exciting. For the last five years, he and his teams have been combining the rendering, physics simulation, and artificial intelligence technologies pioneered by NVIDIA into a single platform for creating and simulating physically-accurate virtual worlds—NVIDIA Omniverse. Rev continues to lead the Omniverse product, engineering, and research teams as Vice President of Omniverse and Simulation Technology.

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Current Position

Vice President, Omniverse & Simulation Technology at NVIDIA