Having spent my childhood surrounded by games (my parents owned a video-games arcade), my career has revolved around digital things. In my current work, as CEO at Captic.io, I help organisations create, control and scale their own metaverse on web. MILESTONES: + Early adoption of virtual worlds: during the early 2000's, working alonside leading organisations and artists, I conceptualised and produced multiple award-winning projects, mostly in Second Life. Thanks to such work, I was asked to take part in initiatives such as the AMAS Board and others, promoting the use of virtual worlds at conferences and festivals worldwide + Timely delivery of innovation-led projects across different industry sectors, consistently adapting to a highly-moving strategic landscape, distribution channels and client types. Many of such projects have generated significant returns and are being distributed in tens of countries across 4 continents + Throughout my career, I have often engaged in strategic planning alongside C-level stakeholders and investors, both in the private and public sector (which involved 8 digit budgets) + Fun fact: I conceptualised workflows and coordinated the production of several of the world's biggest Motion Capture projects, which involved capture volumes of thousand of cubic meters per project As a side hussle, I have regularly engaged in academic, research and artistic projects. Details about such work can be found in my personal website: https://ricardgras.squarespace.com SKILL-SET: - Extensive experience as CPO/Product Owner -- conceptualising, delivering and managing products through their whole life-cycle, from idea stage and production to marketing and distribution - Extensive experience with directing and/or managing tech and creative teams (game designers, coders, 2D/3D artists, writers, etc), both on-site and remotely - Advanced working knowledge of agile methods and innovation-led processes
CEO & Co-Founder at captic.io
Doctor of Philosophy - PhD, Immersive Media