Design and narrative leader for games. I have twenty years of game direction, design, writing and production experience on a wide range of titles. from AAA to indie to everything in between. I've worked in single player and multiplayer, action, shooter, RPG and strategy, worked with controller, keyboard/mouse, motion and voice control, from retail discs to downloadable to games-as-a-service/free-to-play. Extensive experience working with both internal and external teams, from die-hard AAA developers to academic research teams. I've worked on many platforms including all versions of the Xbox, PlayStation 1 through 4, Nintendo Switch, Wii, Dreamcast(!), PC and Mac. I've done every design job, including creative direction/project lead, lead design, narrative direction/design & writing, systems design, gameplay programming, and level design/scripting. I've also done a lot of mentoring and managing of designers and writers. I'm a regular speaker at the Game Developer's Conference and at various conferences and universities around the world, often focusing on unique ways to combine narrative with gameplay. I've also written about game design in my popular book Game Design: Theory & Practice, as well as for publications like Game Developer Magazine, Gamasutra, Develop and SIGGRAPH Computer Graphics. To learn more visit, www.paranoidproductions.com or contact directly at rr3@paranoidproductions.com
Studio Creative Director at FarBridge
BS, Applied Mathematics/Computer Science