I'm an AR user experience research (UXR) leader at Meta. Specializing in launching new AR products, I've previously led 0-to-1 UXR on both the Adobe Substance 3D Suite and the Adobe Aero AR authoring app. Prior to Adobe, I established the UXR function at AR start-up, DAQRI, leading the company’s first case studies on in-field use of enterprise AR hardware and software. I hold a PhD in human perception and cognition from the University of Toronto - a background I apply to inform neuroscience-based principles for multi-modal XR design. I've also published 14 peer-reviewed articles, and filed 5 patents on AR and brain-computer interfaces. When not doing spatial computing things, you can find me music-making or running big miles on trails.
Lecturer, User Interface Design & Development at University of California, Berkeley
PhD, Auditory Cognitive Neuroscience