Working in computer graphics gives me the combination of compelling programming challenges and working with new exciting technologies. I have a clear track record of working for respected companies, like Autodesk and Ubisoft, coding solutions for long-term development projects and urgent customer issues. Developing top quality software and games means that a mix of local and remote teams is often used to produce projects. I have extensive experience working on international projects involving both internal and external engineering teams. At Autodesk I strengthened the quality of the Maya rendering team dynamic and understood the bigger picture while moving fast to resolve specific technical issues. At Ubisoft I am working in AAA game development in the lead studio. As a team lead for the 3D team on Far Cry 6 I work to see my team members reach their full potential.
3D Lead Programmer at Ubisoft Toronto
Hon. B. Sc., Computer Science Specialist