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Gary S.

Director, Technical Art - NHL x UFC

EA SPORTS

Country or State

Canada

Bio

A game industry veteran with over 25 years of experience, looking for opportunities that will build on my leadership and managerial experience, while pushing my technical and creative skill set further. Past Projects / Clients include: - NHL 17 - NHL 22 - EA Sports / Electronic Arts Vancouver - Unannounced - Capcom Games Vancouver - Command & Conquer - PC / Origin - Electronic Arts / Victory Games - Sports Connection - Wii U - Ubisoft Vancouver - Motion Sports Adrenaline - PS3 / XBox 360 - Ubisoft Vancouver - Tron: Evolution - PS3 / XBox 360 - Propaganda Games / Disney Interactive - Turok - PC - Propaganda Games / Disney Interactive Studios - Rainbow Six: Vegas - XBox 360 - Ubisoft Montreal - Rainbow Six: Critical Hour - XBox/PS2 - Ubisoft Montreal/Quebec - Rainbow Six: Lockdown - XBox/PS2/Gamecube -Ubisoft Montreal - Rocketmen: Axis of Evil Webisodes - Raichert Media / Wizkids Entertainment - Full Auto - XBox 360 - Pseudo Interactive, Inc. - Crash Demo - XNA / GDC / E3 - Pseudo Interactive, Inc. - Cel Damage - XBox / PS2 - Pseudo Interactive, Inc. - Ultima IX - PC - Origin Systems, Inc. - Ultima Online - PC - Origin System, Inc. Skills: - Content Creation: Procedural Materials, Physically-Based Rendering, Lighting, Modelling, Texturing - DCC Applications and Middleware: Unity, UDK, Havok, Simplygon, Substance Suite, Modo, Maya, ZBrush - Scripting / Programming: Python, PySide, PyCharm, C#, MEL Scripting - Content Profiling / Optimization - Project Management: JIRA, Confluence, Dev Track, Office - Leadership: People / Team Management, Career Development

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Current Position

Director, Technical Art - NHL x UFC at EA SPORTS

Degrees

Associate of Arts (A.A.), Computer Animation & Multimedia

Skills