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Glauco Longhi

Art Director

Striking Distance Studios

Country or State

United States

Bio

Art Director / Character Art Director - Solving problems and driving teams/initiatives - Uncharted 4, God of War, God of War Ragnarok, Callisto Protocol. Digital and Traditional Artist and Sculptor For the past 18 years, I've been working with Art / Games and constantly setting and pushing the bar. I spent 9 years working in Brazil, starting with advertising and then film/commercials. Then I ran my own studio for 4 years, where I worked with many different industries and clients. I also ran a school and travelled across the country teaching and spreading what I knew. The opportunity to join Naughty Dog and move to USA presented itself and I took it. Shipped Uncharted 4 and then joined Sony Santa Monica, to work on God of War 2018. After we shipped GOW 2018. we then proceeded to work on GOW Ragnarok. Another opportunity was presented and I had to take it. Build a new AAA studio from scratch and be part of it since the ground up. Work closely with C-Staff and be part of the Director Leadership. I joined Striking Distance Studios to build the studio and work on The Callisto Protocol since inception, closely with Glen Schofield and the other Directors, developing new pipelines, driving visuals and setting the bar for Next Gen (Current Gen) consoles. I currently work as Art Director on an unannounced project at SDS. I continue to study and evolve, always taking new classes and expanding, not only on my art skills but also on other areas, such as programming/coding, management, soft skills and so on. I believe in understanding a bit of everything in order to drive efforts, listening to different perspectives, in order to make significant and educated decisions. ''Don't count the days. Make the days count''

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Current Position

Art Director at Striking Distance Studios

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