Software engineer specialized in animation and gameplay programming with experiences ranging from video game development, to mobile applications and PHP/MySQL website development. Over the last 14 years I have shipped multiple AAA video game titles with Electronic Arts while dealing with gameplay, AI, animation, online/networking and performance issues. I enjoy working as part of multi-disciplinary teams tasked with creating interactive experiences. Gameplay/Animation Engineer, NBA Live (Xbox One, PS4) Lead Animation Engineer, Upcoming Mass Effect title Online Engineer, Mass Effect 3 (Xbox 360, PS3, PC) Animation Engineer, NBA Elite (Xbox 360, PS3) Lead Gameplay Engineer, NBA Live 10 (Xbox 360, PS3) Gameplay Engineer, NBA Live 09 (Xbox 360, PS3) Lead Gameplay Engineer, NCAA March Madness 08 (Xbox 360, PS3) Lead Gameplay Engineer, NCAA March Madness 07 (Xbox 360, PS3) Lead Gameplay Engineer, NCAA March Madness 06 (Xbox, PS2) Gameplay Engineer, NCAA March Madness 05 (Xbox, PS2) Gameplay Engineer, NBA Live 05 (Xbox, PS2, PC) Specialties: video game development, console programming (xbox 360, PS3), AI design and implementation, animation programming, performance optimizations, Java, C#, C++, PHP, HTML, SQL, website development, javascript, jQuery.
Senior Software Engineer at Electronic Arts (EA)
Master of applied sciences (computer animation and simulation), Computer Engineering