As a concept artist, I believe in the power of good creative direction and the great value it can impart on audiences and teams. Through iteration and a focused yet exploratory approach to problem-solving and story-telling, I thrive while establishing visual and creative directions for projects. I'm passionate not just about concept design, but also communication and IP development. Building immersive worlds and unique, cohesive IPs across a range of products and needs is a welcome challenge and special focus of my work. I also understand the interconnected nature of studios and pipelines and the need to deliver clear, concise direction and communications, whether to other teams or to partner studios. Skills: + World-building and IP development + Understanding of appeal, genre, and brand/IP identity + Setting cohesive visual style and direction + Problem-solving concept design skills + Advanced sketching, draftsmanship and illustration + Ability to sketch ideas quickly + Strong knowledge of form, value, color, anatomy, design and composition + Managing, directing, and collaborating with outsource studios, vendors and partners
Principal Concept Artist at Riot Games
Entertainment Art Program