I am a highly experienced Technical Art Director with over 25 years of expertise in the video game, game cinematics and visual effects industries. I have a proven track record of success in leading teams and mentoring artists on a wide range of projects, including AAA games, VR experiences, and game cinematics. My ability to conceptualize and create visually stunning, immersive worlds that captivate players has consistently stood out throughout my career. I have extensive experience in all aspects of art direction, including photorealistic shading, mood and lighting design, and visual effects. My understanding of current industry trends and technologies allows me to stay ahead of the curve and create cutting-edge visuals that push the boundaries of what is possible. Additionally, I have a deep understanding of the technical limitations and possibilities of the game engines, which allows me to make informed decisions and achieve the best results. As a team leader, I am skilled in motivating and guiding artists, providing opportunities for growth and development to reach their full potential. I am able to create a positive and productive work environment that encourages creativity, collaboration and open communication. I am also experienced in managing budgets, schedules and resources to ensure that projects are completed on time and within budget. In addition to my technical skills, I am a strong communicator and problem-solver. My ability to provide clear direction, set goals and expectations, and provide feedback and guidance, has resulted in the successful delivery of multiple high-profile projects. I am able to translate the vision of the Game Director into a cohesive art style and I am able to work closely with other departments such as art, engineering and production to ensure that the final product is polished and meets the expectations. Lastly, I have a deep passion for the medium of video games, and I strive to create experiences that players will remember for years to come. I am always looking for new and exciting opportunities to push the boundaries of the industry and create truly unforgettable games.
Lead Technical Artist at Striking Distance Studios