Software engineer, with focus in video games development, in particular rendering and engine architecture. While I concentrated my studies in graphics and rendering techniques, I worked on multiple parts of an engine pipeline, from tools to down-to-the-hardware optimizations, from rendering and lighting pipeline to bug hunting. I seek knowledge in every field related to the video games industry and I strive to learn more and more every day. I am currently working on God of War at Santa Monica Studio as Senior Staff Rendering Engineer. - 5 shipped titles as graphics/core engine programmer on Xbox 360, PC, PS3, PS4 and XBox (Deadpool, Call of Duty: Advanced Warfare, Firewatch, God of War, Apex Legends) - Strong C/C++ background - PC, PS3, PS4 and XBox 360 Experience - Experience with graphics debugging and profiling tools (Razor, Pix, Gpad, Gpu Perf Studio 2, ...) - DirectX 9.0/11 & HLSL - OpenGL & GLSL, OpenCL - Unreal Engine 3 Experience - Unity Experience
Senior Staff Rendering Programmer at Santa Monica Studio
MSCS, Master of Science in Computer Science