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Paolo Surricchio

Senior Staff Rendering Programmer

Santa Monica Studio

Country or State

United States

Bio

Software engineer, with focus in video games development, in particular rendering and engine architecture. While I concentrated my studies in graphics and rendering techniques, I worked on multiple parts of an engine pipeline, from tools to down-to-the-hardware optimizations, from rendering and lighting pipeline to bug hunting. I seek knowledge in every field related to the video games industry and I strive to learn more and more every day. I am currently working on God of War at Santa Monica Studio as Senior Staff Rendering Engineer. - 5 shipped titles as graphics/core engine programmer on Xbox 360, PC, PS3, PS4 and XBox (Deadpool, Call of Duty: Advanced Warfare, Firewatch, God of War, Apex Legends) - Strong C/C++ background - PC, PS3, PS4 and XBox 360 Experience - Experience with graphics debugging and profiling tools (Razor, Pix, Gpad, Gpu Perf Studio 2, ...) - DirectX 9.0/11 & HLSL - OpenGL & GLSL, OpenCL - Unreal Engine 3 Experience - Unity Experience

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Current Position

Senior Staff Rendering Programmer at Santa Monica Studio

Degrees

MSCS, Master of Science in Computer Science

Skills