• Expert in game development process: 21+ years of experience working on a wide range of project types and team sizes including AAA PC, AAA console, social, and mobile titles. • Experience with live service games in multiple market segments. Held design leadership roles for successful live service games on multiple platforms and market segments. • Experienced team leader with strong communication, collaboration, and interpersonal skills. • Deep understanding of game design principals with a focus on systems design, prototyping, progression systems, player engagement, and free-to-play social mechanics.
VP, Head of Creative for Candy Crush Saga at King
Computer Science