In my time at Red Storm/Ubisoft, I have split my attention between game design, game writing (in my role as Central Clancy Writer) and managing the game design group at the studio. I currently function entirely in the Central Clancy Writer role, performing writing and IP-related tasks for the Tom Clancy's brand and other Ubi properties as needed. My work includes everything from worldbuilding and IP development to transmedia elements to game narrative and scriptwriting. My credits include over 60 video game titles, as well as novels, non-fiction writing, tabletop game design, and running writing workshops. I have served on the advisory board for the Game Narrative Summit for well over a decade and formerly held an executive role in the IGDA's Game Writing SIG. I also curate the Narrative track at the East Coast Game Conference. Specialties: Writing, game design, narrative design, narrative direction, documentation, corporate communication, and departmental management
Franchise Narrative Director at Crytek
MA, English