A veteran game designer with over 25 years of development experience throughout five console generations. I’ve been described as a collaborative designer with an inclusive philosophy and a solid foundation, accompanied by a heavy focus on creating fun, exciting player experiences. Specialties: I’ve been involved in every aspect of game design, from concept to completion. Specifically, I have experience in Level Design & Population, Scripting, Story Integration, Boss/AI Design & Population, Systems Design (Player and Game), Mechanics Prototyping, UI Design and (both Design and Cross-Discipline) Team Management. I've been fortunate enough to have worked on many high-profile franchises including Soul Reaver, Syphon Filter, Resistance and Uncharted as well as titles in the Blade Runner and Marvel universes.
Senior Game Designer at Niantic, Inc.
Video Games