Veteran game artist with 30 years experience in animation and 25 in the games industry. My shipped titles include Mech Commander, Half Life, Team Fortress Classic, Counter-Strike, SOCOM 3, and Halo 3, and most the recently State of Decay series. I was the art editor at Game Developer magazine for 10 years, where I did the regular ''Pixel Pusher'' art column. I'm a regular speaker at game development events in the US, Europe and Japan. I’m also the founder of the Technical Art Forum, the largest professional association for tech artists. Specialties: Graphics pipeline management; character animation; normal mapping & shader technology; online action games
Sr. Technical Art Manager at Unity Technologies
MA, Roman History