Technical Artist with strong knowledge of procedural workflows using Houdini + Unity/Unreal. I have 5 years of experience modeling, texturing and lighting full environment scenes. I teach Houdini online at the Vertex School sharing as much of my knowledge as possible. I have extensively worked with remote workers. I focus on creating tailored experiences with my game design background. I am strongly self-motivated to stay ahead, set internal deadlines, and find creative solutions for any roadblocks.
Lead Technical Artist at Rainbow Studios
Bachelor of Arts - BA, Honours Bachelors of Game Design