It's all about the game. All the things we do need to feed into making the game better. The skills and technical expertise I've developed has all been to that goal. If the game needs writing, I write. If it needs scripting and technical execution, I script. If it needs someone to order pizza, I order pizza. Whatever makes the game more fun. And sharing that knowledge is a big part of making fun. I want everyone around me to be better at making games fun. Published games with direct work experience: Where's My Water 2, Where's My XYY, Where's My Perry, Where's My Water, Pirates of the Caribbean: Master of the Seas, Cars 2 (iPhone) Conan (PS3/360), SpongeBob Cooking (DS), Drawn to Life: SpongeBob edition, Sopranos Codename: Kids Next Door: Operation V.I.D.E.O.G.A.M.E., Duel Masters, Leisure Suit Larry: Magna Cum Laude, Hunter: Redeemer, Hunter: Wayward, Hunter: the Reckoning, Disney's Haunted Mansion, Stitch: Experiment 626, Ground Control: Dark Conspiracy, Paperboy 64 Specialties: Making games fun Building better designers Writing anything from pitches to scripts
Game Designer and Product Manager at Roblox
AB Biology, Cosmic Encounter, Magic the Gathering